Fixes xenos pathing to unreachable target #354
Merged
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About the pull request
Fixes #353 , bringing the scenario in the issue from 138ms to 18ms:
(18ms is an average, it can spike depending on which tick the xenos try to pathfind)
Explain why it's good for the game
Less performance impact from unreachable targets.
Testing Photographs and Procedure
Same scenario as in the issue.
COOLDOWN_START
is triggered, the xeno waits the 2.5 seconds then tries pathfinding again. If the blocker is removed xenos will happily path through it after the cooldown.Changelog
🆑
fix: less lag from xenos pathfinding unreachable targets
/:cl: